Understand the difference between headsets with surround “real” and virtual surround

Headsets with surround
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The surround systems sound cinemas have surprised for almost everyone, and many people have dreamed of having something like this at home. That is why there are the home theaters, of course, but they run into various problems, especially for gamers. After all, the type devices are expensive and need a lot of space.

Therefore, who plays – especially in the room – usually goes after the headphones, which are cheaper and practical, as well as provide much more privacy. Only here comes that doubt: in the midst of so many models, which will be the best? Did any of them offers a surround experience as the home theater or cinema?

Well, whom researched headsets ever known that there are devices that offer surround called “real” and others that offer virtual surround. There are some differences between each type of phone, we will explain below, along with a lot of information (and a bit of opinion).

Why “real” and virtual?

First, it is important to explain, what the headsets with “real” surround are. In this type of peripheral design includes five small speakers (or drivers) and a kind of mini-subwoofer to result in 5.1 sound. The objective, therefore, is to give a better sense of the space around the player.

Virtual surround with peripherals already use sophisticated techniques to simulate an idea of better spatial notion, based on the 5.1 audio channels that many movies and games offer. Type of technologies that use spatial sonic signals and environmental information to trick your ears and make you think you are listening to a multi-channel system.

Of course, each option has its advantages and disadvantages, and our goal here is to explain them and show why the headphones most of the market headphones are going to a common path. This is where the part with higher load opinion comes.

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Advantages and disadvantages

The headphones with 5.1 “real” have the advantage of working with the idea of trying to do what a home theater would do: play 5-channel independently, one in sound driver. With this, they propose a clearer distinction between the sounds, which represent more adequately the proposed technology.

Only devices with 5.1 surround sound (or even 7.1) face two major problems. First, they tend to be very heavy because they must accommodate at least five sound drivers. In addition, headsets or having end quality sound or worsened extremely expensive costing.

The explanation for this is very simple. A stereo headset needs only two drivers, which may be of high quality. In the peripheral 5.1, what happens is that business needs to make more than twice as many drivers who end up being smaller and of poorer quality. Alternatively, they may even be of high quality, but result in headphones that cost twice the price of stereo headphones.

Moreover, what ends up getting very debatable is whether five drivers so close to a person’s ear can really create a spatiality effect on the sound. In addition, even if they can, the loss of quality over stereo headphones just compensating.

In addition, that is why the market is increasingly abandoning the 5.1 and 7.1 devices “real.” After all, the extra weight and the need to choose between high quality and low end causing type devices do not compensate for most users.

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Instead, the companies (and thus users) will adopt are stereo devices with virtual surround. That is because they end up offering better sound quality at a lower price.

That is what led to HyperX to adopt the surround system virtual 7.1 in his last headset – the newest member of the list is the HyperX Revolver S. The peripheral, which is the first designed entirely within the Kingston, brings two drivers 50 mm high quality.

They were implemented angled manner and therefore offer more open sound stage. What does that mean? Greater sense of coming surround spatiality proving that a stereo headset can indeed take advantage of the 5.1 or 7.1 games and movie channels to bring an experience each time closer to the cinema.

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